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PLANAR ULTRA-RES MULTI-TOUCH DISPLAY DEMO
IdentityMine | Planar
2013

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OVERVIEW
Planar, leading pioneer of large digital displays, wanted to showcase their new 84" 4k UltraRes Multi-Touch monitor at InfoComm 2013.
Together with the developer, I updated the Pathfinder Kinect Experience interaction model to multi-touch & created the new UI components.
RESPONSIBILITIES
Interaction Design | User Interface | 3D

PLANAR MOSAIC ARCHITECTURAL VIDEO WALL DEMO
IdentityMine | Planar
2013

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OVERVIEW
Planar needed to demonstrate a new interactive component along with their award-winning Architectural Mosaic system.
Tied for Best New Video Wall Product at InfoComm 2013.
RESPONSIBILITIES
Interaction Design | User Interface | User Research | Content Sourcing

AUTODESK FBX REVIEW WINDOWS 8 APP
IdentityMine | Autodesk
2013

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OVERVIEW
FBX Review enables users to view 3D content without an authoring tool.
This helps speed up asset sharing & review process for development teams.
RESPONSIBILITIES
User Experience Assist | Subject Matter Expert | Comparative Analysis

NEC FIELD ANALYST DEMO
IdentityMine | NEC | Microsoft
2013

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DISCLAIMER
Due to the sensitive nature of this project, I can only speak about & show limited samples in person.

OVERVIEW
A new biometric solution which scans crowds & records people's age, gender & dwell time.
Used by retailers to serve up targeted ads.
RESPONSIBILITIES
User Experience | User Research | User Interface

NISSAN PATHFINDER KINECT EXPERIENCE
IdentityMine | CriticalMass | Nissan North America
2012

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OVERVIEW
One of the first commercial applications of Kinect for Windows, showcased at 2012 New York Auto Show.
Nominated for a 2012 Cannes Lion Award, which lead to a nation-wide, 16 dealership pilot program in the form of an on-site kiosk.
RESPONSIBILITIES
Interaction Design | Kiosk Design | 3D

SONY PICTURES XBOX APP
IdentityMine | Universal McCann | Sony Pictures Entertainment
2012

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OVERVIEW
Xbox Live App showcased Sony Pictures featured movies both in theaters & on Blu-ray/DVD.
RESPONSIBILITIES
User Experience | User Interface

INTEL AIR HOCKEY APP
IdentityMine | Intel
2012

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OVERVIEW
Classic air-hockey game updated for a new generation of multi-touch devices.
RESPONSIBILITIES
3D

HALO 4
343 Industries | Microsoft Game Studios | Filter
2011

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DISCLAIMER
Due to the sensitive nature of this project, I can only speak to & show limited samples in person.

OVERVIEW
Do you really need to ask?
RESPONSIBILITIES
3D | Texture Painting

MICROSOFT PLAYER PARTICIPANT TV PROTOTYPE
Microsoft Strategic Prototyping Group | Filter
2010

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OVERVIEW
Microsoft's vision of a Player Participant Episodic Series, combining MMO game aspects with tv, through voice and gesture recognition.
Presented by Microsoft's former Chief Research and Strategy Officer, Craig Mundie, at MIT's 2010 Dertousos Lecture Series.
RESPONSIBILITIES
3D | Texturing | Research

FULL HOUSE POKER
Microsoft Games Studios | Filter
2009

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OVERVIEW
Microsoft's wildly successful online poker game, features TV-style live poker events with season-long tournaments.
RESPONSIBILITIES
3D | Texturing | Animation | Research | Outsource Documentation

BLACKLIGHT: TANGO DOWN
Zombie Studios
2008

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OVERVIEW
Zombie Studios first person online multi-player futuristic shooter.
RESPONSIBILITIES
3D | Texturing | Unreal Engine Implementation

AMERICA'S ARMY 3
Zombie Studios
2008

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OVERVIEW
The third & final installment of successful America's Army series.
RESPONSIBILITIES
3D | Texturing | Unreal Engine Implementation

MICROSOFT TRAIN SIMULATOR 2
ACES Studios | Microsoft Game Studios | Aquent
2007

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OVERVIEW
The follow-up to Microsoft's train simulation experience.
Allowed players to operate trains on various routes in Europe, Asia & the US.
RESPONSIBILITIES
3D | Texture Painting

BOEING 787 DREAMLINER
INTERIOR PRESENTATIONS
Teague | Boeing | Aquent
2006 | 2007

DISCLAIMER
Due to the sensitive nature of this project, I can only speak about & show limited samples in person.

OVERVIEW
Worked closely with Teague's interior & industrial designers.
Created presentation boards for several large international airlines.
RESPONSIBILITIES
3D | Texturing | Color Correction

TURN 10 STUDIOS LOGO
Turn10 Studios | Microsoft Games Studios | Filter
2006

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OVERVIEW
Designed visual identity for one of Microsoft's most profitable game studios.
The logo is ubiquitously found on all types of media throughout the world, wherever the Forza Motorsport Racing franchise is displayed.
RESPONSIBILITIES
Logo Design | Sketching

FORZA MOTORSPORT 2
Turn10 Studios | Microsoft Game Studios | Filter
2005 | 2006

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OVERVIEW
Second installment of Microsoft's highly praised racing game for the Xbox360.
RESPONSIBILITIES
3D | Texturing | Logo Design | Reference Gathering

FORZA MOTORSPORT
Turn10 Studios | Microsoft Game Studios | Artsource
2004

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OVERVIEW
Highly praised, first installment of Microsoft's racing game on the original Xbox.
RESPONSIBILITIES
3D | Texturing

MICROSOFT SKUNKWORKS GAME PROTOTYPE
Microsoft | Artsource
2002 | 2003

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DISCLAIMER
Due to the sensitive nature of this project, I can not speak about the nature of this game
.
OVERVIEW
Worked closely with a very small group of Microsoft elite developers to create a game prototype.
RESPONSIBILITIES
3D | Texture Painting | Research

PROJECT GOTHAM RACING
Microsoft Sports & Racing Group | Microsoft Game Studios | Artsource
2001

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OVERVIEW
The first in a series of Microsoft's successful racing game franchise.
The second-best selling game for the original Xbox launch.
RESPONSIBILITIES
3D | Texturing

NFL FEVER 2002
Microsoft Sports & Racing Group | Microsoft Game Studios | Artsource
2001

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OVERVIEW
Microsoft's successful follow-up American Football game.
Launch title for the original Xbox.
RESPONSIBILITIES
3D | Texturing

NFL FEVER 2000
Microsoft Sports Group | Microsoft Game Studios | Artsource
1997 - 1999

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OVERVIEW
Microsoft's first venture into the the American Football game space on the PC.
RESPONSIBILITIES
3D | Texturing

CHEVRON CANADA COMMERCIAL
Digital Post & Graphics | Chevron Canada
1996

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OVERVIEW
One of two Canadian Chevron commercials.
Showcased Chevron's commitment to being friendlier to the environment.
RESPONSIBILITIES
3D | Texturing

KOREAN LG COMMERCIAL
Digital Post & Graphics | LG Korea
1995

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OVERVIEW
Korean LG television commercial showcased the features of a new refrigerator,
whose unique misting system keeps fruits & vegetables crisp & fresh
RESPONSIBILITIES
3D | Texturing | Visual Effects | Motion Control

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